I 3D sculpted the various parts of this hobbit door in ZBrush: brick frame, stone frame, wooden door, metal overlays and bolts, doorknob, and stone steps. Coming at about 3,000,000 tris, I did some retopology in Maya to reduce that count to about 10,000. After using Substance Painter for texturing, I took the model into Marmoset for final rendering.
GameCube Controller
A digital painting turned animated done entirely in Photoshop. With every moving part having their own layer I was able to easily manipulate how things move independently while utilizing the timeline tool. Clearly inspired by high fantasy concepts.




